
This includes Goku, Naruto, Ichigo, Sora, Bomberman, Lloyd Irving, Tails, Black Mage and Chibi Robo. The game basically plays up to everyone’s likes by including extra characters not seen in a Smash Bros. The characters in Super Smash Flash 2 are one of its best features. One disapointment is that there was no Classic mode or anything like it in the demo. There are even new items to the game not found in any Smash Bros.

Combat is fast and there are a slew of items, such as Pokeballs and Assist Trophies, in the game that work just like their console counter parts.

In fact, it feels almost exactly like I’m playing an official Super Smash Bros. The gameplay in Super Smash Flash 2 is really solid. I tried plugging an Xbox 360 controller in to use it, but the game doesn’t support controllers in its current form. It’s a bit clunky to control and extended play is sure to cramp the hands. Moving characters is tied to the W, A, S, D keys and smash attacks, special attacks, shield and grab are tied to the P, O, I, U keys respectively. The controls in Super Smash Flash 2 can be a bit overwhelming. Honestly, it was a cool idea, but it wasn’t very refined. Super Smash Flash 2 is working to change that. I played the original Super Smash Flash back in high school and I even remember our Interactive Media class going over the design and physics in the game.

The version I’m looking at today is a demo for Super Smash Flash 2. Super Smash Flash 2 is basically everything from Super Smash Bros. Instead I wanted to shine a light on a smaller project that pulls inspiration from Super Smash Bros. I could go on and on about how great it is, but I’ve done that already. As many of you have probably already noticed, I reviewed Super Smash Bros.
